
Island Workshop
A quiet shore with work to be done.
Play nowEvery contract has a place in the queue.

English game interface · Flexible orientation
Choose Load game to start.
Choose the order of four charters for one caravan. Their travel durations add together. Each arrival must be on or before its deadline; no two charters run at once.
A compact scheduling challenge; routes are represented by durations.
Focus the play area before using keyboard controls. Touch support does not guarantee equal performance on every phone. Flexible orientation.
Example: A 1-day charter followed by a 2-day charter arrives on days 1 and 3.
Try the earliest deadline first, then check each running arrival total.
Challenge completions and best move counts are saved locally. In-progress boards are not saved. Use the game’s own pause or sound control. Reload restarts its frame and can discard the current attempt; Unload removes the frame. Neither clears saved game data. Playing & saves.
Original game code and code-drawn graphics created for Pixel Pier. No external image, audio, font or engine dependency.
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