
Foglamp Ruins
A small lantern against a very big fog.
Play nowSeparate the rooms. Connect the passage.

English game interface · Flexible orientation
Choose Load game to start.
Turn cells into rooms or corridors. Every connected room must contain exactly one number and that many cells. All corridor cells must belong to one connected passage.
Multiple valid layouts may satisfy a board; the rules accept them.
Focus the play area before using keyboard controls. Touch support does not guarantee equal performance on every phone. Flexible orientation.
Example: Two orthogonally touching room cells form one room; diagonal contact does not join them.
A room numbered 2 needs one extra cell. Keep two numbered rooms from touching.
Challenge completions and best move counts are saved locally. In-progress boards are not saved. Use the game’s own pause or sound control. Reload restarts its frame and can discard the current attempt; Unload removes the frame. Neither clears saved game data. Playing & saves.
Original game code and code-drawn graphics created for Pixel Pier. No external image, audio, font or engine dependency.
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